![]() ![]() In Destroy All Aliens and Omniverse flashbacks, the Omnitrix looks the same as in the original series, albeit with two buttons instead of one.Īfter recalibrating, the Omnitrix resembled a slimmer and sleeker watch-like shape, now with a green wristband, and the face of the dial becoming black and green. When Ben selects his aliens it shows the alien's silhouette. State(s) are invalid: primitive mode match.) : Stack trace at .callback(GLDebugMessageCallbackI.java:39) at 11C.glDrawArrays(Native Method) ~ at 11.glDrawArrays(GL11.java:1879) at .GlStateManager.drawArrays(GlStateManager.java:975) at .drawArrays(SVertexBuilder.java:360) at .WorldVertexBufferUploader.func_181679_a(WorldVertexBufferUploader.java:83) at .Tessellator.func_78381_a(Tessellator.java:33) at me.GuiUtils.drawPressureGauge(GuiUtils.java:95) at me.(ModelPressureGauge.java:55) at me.(ModelPressureGauge.java:13) at me.(ModelModuleBase.java:25) at me.(RenderPressureTubeModule.java:68) at me._199341_a(RenderPressureTubeModule.java:21) at ._203602_a(TileEntityRendererDispatcher.java:201) at ._180546_a(TileEntityRendererDispatcher.java:154) at .WorldRenderer.func_215326_a(WorldRenderer.java:989) at .renderShadowMap(ShadersRender.java:362) at .beginRender(Shaders.java:4243) at .GameRenderer.func_78471_a(GameRenderer.java:1029) at .GameRenderer.func_195458_a(GameRenderer.java:795) at .func_195542_b(Minecraft.java:890) at .func_99999_d(Minecraft.java:384) at .Main.main(SourceFile:155) at 0(Native Method) ~ at (NativeMethodAccessorImpl.java:62) ~ at (DelegatingMethodAccessorImpl.java:43) ~ at .invoke(Method.java:497) ~ at .FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) at .FMLClientLaunchProvider$$Lambda$431/1353093587.call(Unknown Source) at .launch(LaunchServiceHandlerDecorator.java:37) at .launch(LaunchServiceHandler.java:54) at .launch(LaunchServiceHandler.java:72) at .run(Launcher.java:81) at .main(Launcher.In the first form that Ben encountered, the Omnitrix looked like a large wristwatch, primarily black and grey in color, with a grey (or black) dial in the middle (like a watch face) which has a green hourglass shape (the intergalactic "peace" symbol) on it. : OpenGL API ERROR: 1282 (GL_INVALID_OPERATION error generated. Hopefully this helps others figure out how to troubleshoot their specific conflict. Much better solution that just ignoring it and suffering the performance cost. ![]() Then you can disable the mod or delete any error-causing items in game and the error should no longer be an issue. You're just looking to find what is causing the issue for OpenGL so just look for a reference to something for you to investigate further. Here is my error for reference and don't get overwhelmed if you don't understand everything. ![]() Read through the error and look for mention of a mod you have used or a default MC setting that is conflicting with Optifine. Look at your latest log, scroll to the bottom and find the last occurrence of the error. I was able to resolve the conflict by referring to the logs, where I found that at least in my case, it was Pneumaticraft having issues drawing the overlay for the pressure gauges. ![]() Ran into the OpenGL 1282 error myself just now. ![]()
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